What follows is my acount of one run-through of the recently released ‘Too Human’ demo…
‘Too Human’ is a game that many people have waited a rediculously long time to see come to fruition.
Scratch that, no one is actually waiting in any kind of relevant way for this game to come out, as everyone who I know that has brought it up has done so with a casual, “yeah that looks like it might be okay”.
The demo:
In the demo you are treated to the first half an hour or so of game play. This appears to be the ‘prologue’ of the game.
The introductory cut-scene is mildly engaging, but the in-game graphics don’t really feel next-gen, nor do they seem to be of a level of polish worthy of how long this game has been ‘In Development’.
You play as Baldur some kind of cybernetic-god-like-testosterone-laden-badass who’s goal is to discover why some big scary machine is eating people… Not why it’s killing people, that seems to be in-line with normal machine behavior in this setting. No, upsetting is the fact that it apparently must consume the flesh of your fellow human beings, and that it’s not content to merely mutilate or explode them is what has your asshole puckered.
All of the gameplay is centered on executing various Devil May Cry ‘Swordy-Shooty’ combos while leveling up, choosing talents, and collecting various weapons and runes ala Diablo. In fact if these two games had a love baby, then clothed it in a couple of old norse poems they wiped their asses with, and tossed their offspring in a futuristic dystopia you’d have a pretty good grasp of the gist of the game.
Out of five different classes only the ‘Champion’ is available in the demo, and is essentially the hybrid class, (the other four being the Tank, Dps, Crowd Control, and Healer – I cant remember the actual names of the classes but I don’t see how that matters as you cannot play them).
The prologue plot cut scenes are spread-out through the demo, and a really fair amount of time is spent actually playing, wading your way through enemies which fall quickly to either your melee or ranged onslaught of attacks. Sporadically thrown in are one or two mini-boss type battles and a few ‘elite’ enemies to break up the pacing, and ensure your contigent of smarmy npc grunts meet a horrible demise, only to be whisked away to valhalla and eventually replaced with equally inept smarmy npc grunts.
While on paper, this all comes across as painfully mediocre, and not that enticing, I actually thoroughly enjoyed the demo and will give the game an earnest try when it ships. My main problem is that while the story and gameplay once experienced do actually bring something to the table, the graphics really don’t seem to really show off why we’ve waited continuously been reminded this game might someday come out for so long, (with the exception of some lighting/water effects).
If you have a 360, download the demo and give it a try, it’s a good half an hour that might whet your whistle, (read get you to actually care that this game exists).
~John